BATTLE REALMS
Release Date: 7 November 2001
Battle Realms, released by Ubisoft in 2001, is an Asian themed real-time strategy computer game and is the first game created by Liquid Entertainment. Ubisoft released the stand alone expansion pack Battle Realms: Winter of the Wolf in 2002.
Battle Realms follows the basic formula for many real-time strategy games. All of its factions have similar buildings with similar uses and workers. However, unlike in most real-time strategy games, the peasant worker unit is not just used for resource gathering and construction, but also for training into military units. Thus, military buildings in Battle Realms are not used for making units, but for transforming and upgrading them. Peasants gather the two resources in the game: rice and water. They also round up horses, which can be used to enhance military units in the game and can be outfitted as pack horses for peasants. Only one type of builder unit is required.
Peasants are the only units the player can produce outright. Most of the buildings available are training structures where peasants are trained into a plethora of other units. All the factions start off with 3 basic central training structures, which produce units along different paths of warfare, such as melee or ranged combat. In most cases, units can be trained at up to 3 structures to produce higher tiers of infantry.
Another difference in unit generation is that peasants are produced automatically, at no cost. However, the rate at which new peasants are produced is inversely proportional to the current population of the player's army.
Certain buildings can teach special techniques, or Battle Gears (commonly abbreviated to BGs), to units to improve their combat ability for a certain resource cost. This can allow units to defeat higher tier units they would normally struggle with or be defeated by. BGs also allow the player to further define the role a unit will play in a combat situation, such as damage absorption, building destruction, or reconnaissance.
One of the key elements of Battle Realms is the Yin/Yang system. Each army obtains points of Yin or Yang when in combat, depending on their moral alliance to the forces of light or darkness. The Battle Realms hero units, or Zen Masters, require Yin/Yang to be summoned and to improve their damage. Yin and Yang are also used at structures in the faction's base for military upgrades. The rate of Yin/Yang growth depends on the military strength and flair of the army and how far they are from the main base.
There are four available clans in Battle Realms, and each have a different philosophy towards life and combat. The Dragon clan favours honourable and valourous combat, while its offshoot, the Serpent clan, uses stealth, trickery and brutality to further its goals. The Lotus clan is an ancient group of sorcerers that delves deeply into the corrupting aspects of magic. The Wolf clan is a race of formerly enslaved miners. Their clan members live basic, healthy lives.
Battle Realms follows the basic formula for many real-time strategy games. All of its factions have similar buildings with similar uses and workers. However, unlike in most real-time strategy games, the peasant worker unit is not just used for resource gathering and construction, but also for training into military units. Thus, military buildings in Battle Realms are not used for making units, but for transforming and upgrading them. Peasants gather the two resources in the game: rice and water. They also round up horses, which can be used to enhance military units in the game and can be outfitted as pack horses for peasants. Only one type of builder unit is required.
Peasants are the only units the player can produce outright. Most of the buildings available are training structures where peasants are trained into a plethora of other units. All the factions start off with 3 basic central training structures, which produce units along different paths of warfare, such as melee or ranged combat. In most cases, units can be trained at up to 3 structures to produce higher tiers of infantry.
Another difference in unit generation is that peasants are produced automatically, at no cost. However, the rate at which new peasants are produced is inversely proportional to the current population of the player's army.
Certain buildings can teach special techniques, or Battle Gears (commonly abbreviated to BGs), to units to improve their combat ability for a certain resource cost. This can allow units to defeat higher tier units they would normally struggle with or be defeated by. BGs also allow the player to further define the role a unit will play in a combat situation, such as damage absorption, building destruction, or reconnaissance.
One of the key elements of Battle Realms is the Yin/Yang system. Each army obtains points of Yin or Yang when in combat, depending on their moral alliance to the forces of light or darkness. The Battle Realms hero units, or Zen Masters, require Yin/Yang to be summoned and to improve their damage. Yin and Yang are also used at structures in the faction's base for military upgrades. The rate of Yin/Yang growth depends on the military strength and flair of the army and how far they are from the main base.
There are four available clans in Battle Realms, and each have a different philosophy towards life and combat. The Dragon clan favours honourable and valourous combat, while its offshoot, the Serpent clan, uses stealth, trickery and brutality to further its goals. The Lotus clan is an ancient group of sorcerers that delves deeply into the corrupting aspects of magic. The Wolf clan is a race of formerly enslaved miners. Their clan members live basic, healthy lives.
Recommended System Requirements:
System:
PIII 700 or equivalent
RAM:
128 MB
PIII 700 or equivalent
RAM:
128 MB
Video Memory:
32 MB
Hard Drive Space:
600 MB
Link Download:
Pass rar: carlos_roy_fajarta@idws
BATTLE REALMS WINTER OF THE WOLF
Release Date 11 November 2002
Battle Realms: Winter of the Wolf is the expansion pack of the real-time strategy computer game Battle Realms, developed by Liquid Entertainment and Crave Entertainment and published by Ubisoft.
Winter of the Wolf is placed in a historical fantasy setting largely inspired by martial arts movies and anime. The player controls a range of military units in order to complete objectives set in a series of campaigns. These units can be commanded to construct useful buildings or fortifications or attack enemy units or buildings. Player controlled units can be grouped together in order to coordinate movement and attacks.
The game is broken down into a series of 11 single-player campaigns and 30 multi player maps. The campaigns start off simple in nature, with the player controlling a single character. As the story unfolds, military units are encountered that ally themselves to the player. In later campaigns, the player can order the construction of buildings and units in order to complete objectives and solve puzzles.
Winter of the Wolf features a number of environmental features that were unique at the time. As the campaign progresses, winter begins to set in, changing the terrain from a tundra to a snowscape. [5] Day and night cycles are also present, providing further variations to the campaigns. The musical score is also dynamic, changing according to events occurring in the game.
Winter of the Wolf is placed in a historical fantasy setting largely inspired by martial arts movies and anime. The player controls a range of military units in order to complete objectives set in a series of campaigns. These units can be commanded to construct useful buildings or fortifications or attack enemy units or buildings. Player controlled units can be grouped together in order to coordinate movement and attacks.
The game is broken down into a series of 11 single-player campaigns and 30 multi player maps. The campaigns start off simple in nature, with the player controlling a single character. As the story unfolds, military units are encountered that ally themselves to the player. In later campaigns, the player can order the construction of buildings and units in order to complete objectives and solve puzzles.
Winter of the Wolf features a number of environmental features that were unique at the time. As the campaign progresses, winter begins to set in, changing the terrain from a tundra to a snowscape. [5] Day and night cycles are also present, providing further variations to the campaigns. The musical score is also dynamic, changing according to events occurring in the game.
System Requirements:
System: PIII 733 or equivalent
Video Memory: 16 MB
RAM: 128 MB
Hard Drive Space: 600 MB
Link Download:
Pass rar: carlos_roy_fajarta@idws
1 comments:
this dead link :(
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If you are From Indonesia or others country ,,
Please use our translation flag,,
Thanks,,